Chargement...
Chargement...

2004

Analysis generated from community votes
A stylus, a touch screen and hundreds of absurd micro-challenges flying by at full speed, hilarious and merciless.
On gut feeling, from a single duel so easy does it, WarioWare: Touched! edges out nearly three quarters of all games. A good sign, and the detail confirms the energy. Fun puts it near the top, ahead of four fifths of the field, and rediscovery climbs even higher, ahead of almost nine games out of ten: people dream of finding that surprise intact again. Attachment holds a comfortable above-average. But look where it dives: the sound atmosphere, right at the bottom, dead last, and the art style low too. There's the tension: wild fun and a rare hunger to rediscover it, but an audiovisual shell that marks no one.
That's the WarioWare and DS party-game signature: the brilliant idea trumps the aesthetic care. The lunacy of the micro-games is the whole flavor, where the sound is just a utilitarian beep, never an OST you keep.
So, for who? For you if you love glorious nonsense, short sessions that make you laugh and raw creativity. Much less if you want a strong artistic direction or tunes worth replaying.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.