Chargement...
Chargement...

2004

Analysis generated from community votes
A few seconds to understand, scratch, blow, and the next microgame is already there.
When the community picks on gut instinct, with no criterion, WarioWare: Touched! lands ahead of 70% of games. Decent, rather likeable. But look closer and the picture cracks. Fun and the wish to rediscover it hold above average, around 62 and 63%, which fits a game built on rhythm and surprise. Everything else falls. Attachment only beats 24% of titles, the controller feel 18%, and the soundtrack ends up near the very bottom, ahead of just 3% of games. The desert island line is harsher still. There's the tension: people enjoy it in the moment, but nothing stays afterwards. These lines rest on few votes, so treat them as early signals.
It's also the fate of a game designed for one specific object, the DS stylus. Taken out of that context, a collection of microgames sits awkwardly against criteria built for attachment, emotion or visual identity.
So, who is it for? For you if you like the absurd, the broken tempo, short sessions that make you laugh. Much less so if you want a game that stays with you long after the last round.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.