Chargement...
Chargement...

2018

Analysis generated from community votes
Rifle smoke over a Maryland field, 1862, and a hundred and fifty men charging together.
War of Rights shows a rough profile that leans clearly downward. Its one point that stays afloat is art direction, almost average, ahead of 48% of games: the historical reconstruction leaves a mark. Everything else sinks. The desert island holds around the lower third, the soundtrack too, fun and rediscovery lower still. And above all the two harshest verdicts: attachment and the feel in hand, right at the bottom, ahead of barely a tenth of games. But careful, we're talking about a handful of votes only, so nothing is settled, these are early signals to confirm.
It's the frequent fate of the ultra-demanding massive multiplayer game: it lives in its organized battles, not in the immediate feel of a controller. The genre rewards coordination, not comfort.
So, who's it for? You, if you love historical immersion, large-scale teamplay, the thrill of a line pushing forward. Much less if you want smooth handling or a game you adopt fast.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.