Chargement...
Chargement...

2019

Analysis generated from community votes
Headphones on, voices in the dark, and a crime scene you have to rebuild without ever seeing a thing.
When the community picks on gut feeling alone, Unheard only edges past one game in ten. And the criterion by criterion breakdown does not rescue it: desert island near the bottom, attachment near the bottom, fun near the bottom, controller feel dead last. All of that rests on very few votes, so treat it as a first signal rather than a verdict. Only one line lifts its head: rediscovery, above the middle of the pack. That is both logical and cruel. Unheard lives entirely on the first listen, on the moment the audio puzzle clicks shut. Once you know, there is not much left. The community put its finger exactly there.
Next to the usual detective games, it plays without a net: no character to steer, no room to search, just overlapping conversations. It is a living room experience, an interactive radio play, closer to a board game than a blockbuster. The criteria on this platform, built for lasting emotion and hands on feel, simply do not speak its language.
So, who is it for? For you if you like listening, taking notes, cross checking clues, and if a good pair of headphones is enough to take you somewhere else. Much less so if you want a game that stays with you for years, or anything resembling classic play pleasure.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.