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2009

Analysis generated from community votes
A train hanging off the side of a mountain, and the feeling that you stole a cinema seat.
The profile speaks clearly. The wish to rediscover it for the first time sits ahead of 96% of games, and the art style ahead of 96% as well. That is where everything happens: in the community's memory, Uncharted 2 is a first time experience, a spectacle people would love to live again untouched. Sound environment follows well above average. Attachment, fun, controller feel: all comfortable, above the middle, without ever breaking the ceiling. And desert island lands exactly at average. That is the interesting wrinkle. A game people dream of rediscovering but would not necessarily take alone to a rock in the ocean. Vote counts per criterion are still low, so the edges will keep moving.
This is precisely the contract of the narrative blockbuster: a beautifully built ghost train. Its strength is not mechanical depth, it is staging, pacing, one unforgettable shot after another.
So, who is it for? For you if you want a big film you hold in your hands, set piece after set piece. Much less if you want a game you replay a hundred times for its systems.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.