Chargement...
Chargement...

2017

Analysis generated from community votes
A billion years of dead civilizations, and you waking up in a body that is not yours.
The profile is lopsided, and that is exactly what makes it interesting. One line climbs clearly: desert island, ahead of 78% of games, on few votes so treat it as a first signal. A game you would take with you, then. Rediscovery sits around the middle, the soundtrack just under it. But everything else drops. Fun, on the largest sample in the whole profile, only edges out 8% of titles. Controller feel and connection cap out around 19%, art direction ahead of 16% of games. There is the tension: you would take it to a desert island, yet you do not bond with it, and it does not entertain you.
For a self declared heir to Planescape: Torment, that almost makes sense. This is a game you read more than you play, stacking dialogue, concepts, a dense and strange universe. Where a modern isometric RPG bets on combat and loot, this one bets on text. Fun and controller feel simply are not its ground.
So who is it for? For you if you like reading, digging through a weird world, solving conflicts with words rather than swords. Much less so if you want pace, sensation, or combat that keeps you awake.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.