Chargement...
Chargement...

2010

Analysis generated from community votes
The sequel to a story you do not forget, where every word weighs more than any controller.
No gut-feeling ranking here, so let us look at the criteria. And only one really stays afloat: connection, just below average, ahead of almost half the games, on few votes but consistent with a story built to squeeze your heart. The soundtrack follows, lower down. The rest collapses. The desert island, fun, rediscovery, controller feel, all of it drags near the bottom, ahead of barely one game in ten. Art direction recovers a little but stays low. The tension is honest: what moves you, the bond with the characters, peeks out, but everything about pure play or thrill stays on the floor.
No surprise for a visual novel. It is not a game you grip in your hands, it is a story you walk through, and most of these criteria simply do not measure what it offers.
So, who is it for? For you if you love stories that take their time, emotions that settle in, attachment to characters. Much less if you want action, challenge, or controller feel.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.