Chargement...
Chargement...

2012

Analysis generated from community votes
Rectangles that jump, and a narrator who invents souls for them.
On gut instinct, the community is brutal: Thomas Was Alone gets ahead of only 5% of games. That is low. Really low. Fun collapses even further, right at the bottom of the ranking, and desert island follows. And yet, look at the art style line: Bithell's minimalism sits ahead of 83% of titles, on few votes so treat it as provisional, but the gap with everything else is spectacular. Attachment and rediscovery also climb a little, which is no small thing for a game made of geometric shapes. That is the real tension: nobody picks it on instinct, but everyone admits it has a face.
Such is the fate of small narrative indies. The gameplay is simple, deliberately so, and lands in the lower middle against far richer platformers. What makes it special, the writing and the personality lent to blocks, simply is not what a question about controller feel measures.
So, who is it for? For you if you like a short game that moves you with almost nothing, gentle narration, and a sharp visual identity. Much less so if you want mechanical depth or long hours.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.