Chargement...
Chargement...

2013

Analysis generated from community votes
A Hyrule you thought you knew by heart, and one dead simple idea: press yourself flat against the wall and slip into another world.
This is the profile of a game the community holds close. Desert island puts it ahead of 99% of games, basically top of the list. Connection follows, ahead of 93% of titles, rediscovery ahead of 95%, art style ahead of 96% on few votes, so still to confirm. Controller feel sits high too, ahead of 82% of games. Then one line stands out: fun, the kind you fire up for twenty minutes and drop at 3am, stays below average. That is the quiet tension here. People take it everywhere, they dream of playing it fresh again, but it is not the one that eats their nights. A craftsman's game, not an addiction.
Next to the rest of the series, it makes a rare bet: freedom in dungeon order long before that was fashionable, and puzzles that fit into a bus ride. A handheld playing with the big kids.
So, for you if you love clean puzzles, compact worlds and the idea that a great mechanic beats a huge map. Much less so if you want spectacle and a loop that keeps you up until dawn.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.