Chargement...
Chargement...

2011

Analysis generated from community votes
A fortress sitting on the water, a band of mercenaries, and a guy who dreams of becoming a knight.
On few votes, so take it carefully, but the picture is coherent and rather flattering. The game you would take to a desert island ranks it ahead of more than three quarters of titles, and attachment follows right behind. Controller feel is also high, ahead of around three quarters, which is rare for an RPG of that era. The soundtrack stays solid, above average. Only the wish to rediscover it for the first time stays shy, below average. The read, to be confirmed: a game you keep close and love to hold, but whose memory does not yet spark that urge to wipe it all and relive the discovery.
On Wii, in an era flooded with JRPGs, this one tried a snappier, almost action-driven combat system. You can feel it in its strong controller scores.
So, who is it for? For you if you like adventure RPGs with real bonds between characters and gameplay that moves. Much less if you are chasing the visual shock that makes you dream of playing it fresh again.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.