Chargement...
Chargement...

2011

Analysis generated from community votes
A fist flies out, an enemy goes airborne, and that brawler rush that never got old.
The profile says one simple thing: this is a pure controller game. Controller feel ranks ahead of 91% of titles, by far its high point, though it rests on few votes, so take it as early. The soundtrack follows strong, ahead of 83% of games. But everything else collapses. The art direction sits near the bottom, ahead of barely 6% of titles, and the wish to rediscover it even lower, ahead of just 5%. Desert island, attachment, fun all stay in the lower gut of the pack. The tension is clear: it is a joy to play, but it builds no attachment and its look leaves no mark.
No surprise for a beat'em up, a fangame at that. What makes its worth, the feel of hitting in rhythm, is not what emotion or aesthetic criteria measure. Where a beautiful narrative game shines elsewhere, this one lives in your hands.
So, who is it for? You, if you want to let off steam, controller in hand, over a pulsing OST. Much less so if you want a world that attaches you or a style that sticks in your head.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.