Chargement...
Chargement...

2011

Analysis generated from community votes
A fan project, years of unpaid work, and a soundtrack that refuses to shut up.
On gut feeling, the community puts it ahead of 33% of games. Modest. And the criterion profile stays low almost everywhere: desert island at 9%, rediscovery right at the bottom at 3%, attachment at 16%, fun at 17%. Gameplay holds up a bit better, below the median but not far off, which makes sense for a beat'em up whose whole reason to exist is its mechanics. And then there's the exception you can't miss: the sound environment, ahead of 85% of games. On only four duels, so handle with care, but the Yuzo Koshiro legacy is clearly doing its work. That's the real shape of the game: people listen to it more than they cherish it.
It's also the ceiling of a fan remake. It compiles, it celebrates, it doesn't create a new memory, and the rediscovery criterion punishes that hard. Next to the modern beat'em ups that reinvented the genre, it stays a tribute, brilliant but derivative.
So who is it for? For you if you grew up with the trilogy and want all of it, every character, every stage, every track, on a couch with a friend. Much less so if you're discovering the genre today and expect an identity of its own.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.