Chargement...
Chargement...

2004

Analysis generated from community votes
An exiled Jedi, cut off from the Force, and a gray galaxy where good and evil no longer have a clear line.
With no direct preference vote, the detail draws a narrative RPG profile. The wish to rediscover it and attachment sit above average, carried by its dark, adult writing. Conversely, fun and controller feel fall low. No surprise: this second Knights of the Old Republic is worth it above all for its themes, its ambiguous characters, and its reflection on the Force, not for its slightly stiff 2004 turn based combat. You stay for what it tells, not for what you do.
Next to other role playing games, it is famous for its narrative ambition, signed by Obsidian, despite a cut short development that left gaps.
So, who is it for? For you if you like deep RPGs, moral dilemmas, and the Star Wars universe. Much less if you want sharp action or a game without rough edges.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.