Chargement...
Chargement...

2017

Analysis generated from community votes
Captain of a ship loose in a galaxy torn apart, a crew to assemble, intrigue everywhere.
On the early votes, Star Traders: Frontiers draws a sharp contrast. The art style places it ahead of seven games out of ten, and you'd happily take it to a desert island, ahead of nearly two thirds of the field. But look lower and it stings, controller feel drops near the bottom, ahead of just over one game in ten. Attachment stays shy, below the median, and the urge to rediscover it lands right in the middle. There's the tension, a universe that pleases the eye and that you'd keep close, but a hands-on feel that pushes you away. Still, careful, one to three votes per criterion, these are opening signals, not a verdict.
In the deep, dense space management RPG, this gap is almost expected, richness often comes at the price of a demanding interface.
So, who's it for? For you if you love dense systems, managing a crew, sinking into the simulation. Much less if you want smooth, immediate play with a controller in hand.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.