Chargement...
Chargement...

2016

Analysis generated from community votes
Four players, a grappling hook, and the pure joy of flinging a friend off the screen.
The gut ranking gives no quarter: SpeedRunners sits ahead of only 8% of games when the community picks on instinct. And this time there is no twist. The whole profile is low and consistent. Desert island deep down, rediscovery nearly last, fun low, controller feel low, art style low. Only attachment and the soundtrack lift their heads slightly, never reaching the middle, and attachment rests on very few votes, so take it lightly. A game that judges badly on its own, and that may be the whole story.
That is the couch game paradox. What makes them precious, the shouting, the betrayals, the instant rematch, does not show up when you compare two thumbnails. A versus racer whose value comes from the people around you, not from the screen.
So, who is it for? For you if you want four controllers, one evening, and rules understood in ten seconds. Much less if you play alone and expect a game that stays with you.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.