Chargement...
Chargement...

2014

Analysis generated from community votes
A cargo ship bolted together in a hurry, turrets welded to the hull, and asteroids already inbound.
When the community picks on gut feeling alone, Space Run lands at the very bottom, ahead of barely 1% of games. The criterion by criterion breakdown does not rescue it either: connection and rediscovery scrape the floor, desert island barely higher, fun ahead of only 4% of titles. One line breathes a little. Art direction, on very few votes, sits ahead of roughly a quarter of games, the least harsh number in the whole profile. Careful though, one single duel there, that is a hint, not a verdict. Sound stays low too, still to be confirmed.
This is the usual fate of a niche tower defense. Up against monuments people carry with them for a decade, a real time turret placement game plays with a handicap: it offers a tense tactical loop, not a memory that sticks to your skin. What these questions measure, attachment, the wish to live it all again, is not what Space Run set out to give you.
So who is it for? For you if you like optimizing a ship tile by tile, juggling delivery deadlines and the nods to 80s sci fi. Much less so if you want the game that stays with you, the one you take everywhere.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.