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Chargement...

1998

Analysis generated from community votes
One weapon, eight directions, and one of the best launches a console has ever been handed.
On gut feeling, with no criterion, SoulCalibur clears 69% of games. Strong. And one number flattens everything else: controller feel, ahead of 95% of titles, on a decent number of votes. That is the heart of the game, and the community confirms it without hesitation. But look at the contrast. Attachment only clears 18% of games, desert island 24%, art direction 19%, that last one on few duels. Sound environment lands squarely in the middle. There is the tension: a game people love to hold, but do not bond with, and would not take alone to an island. The mechanics impress, the emotional pull does not follow.
That is the fate of many fighting games: their greatness lives in the precision of the system, the readability of movement, the depth that surfaces over hours. A 1998 classic has little chance of winning on visual style against what came twenty years later.
So, who is it for? For you if you like feeling a system under your fingers, a game that rewards mastery and a duel against someone real. Much less so if you want a world to settle into, a story to hold on to.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.