Chargement...
Chargement...

2013

Analysis generated from community votes
A city you draw street by street, except this time the memory that lingers is mostly that of a botched launch.
No preference ranking here, so let us go straight to the per-criterion profile, and it is harsh. The feel of the controller, the art direction and the soundtrack all collapse at the bottom, that last one sitting ahead of just one game in a hundred. On few votes, sure, to confirm, but the bottom of the table is plain. The one bright spot, and it surprises, is rediscovery, climbing high, ahead of three games out of four, as if people dream of reliving the idea rather than the execution. Attachment and the urge to take it along, though, stay below the middle. That is the gap here, you keep the longing for the concept, but almost nothing else holds on.
It is cruel for a city-builder that wanted to reinvent everything, but criteria cut for emotion and looks are not made for a technical management game. Next to the genre's benchmarks, it disappoints on feel.
So who is it for? You, if you love optimizing, zoning, balancing a living city. Much less if you want a game that marks you with its soul or its beauty.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.