Chargement...
Chargement...

2024
Expanded editionAnalysis generated from community votes
A Tokyo ground to dust, sand as far as the eye can see, and demons you negotiate with rather than cut down.
The profile is remarkably consistent. On gut feeling, without thinking, the community already puts it ahead of 87% of games. And the detail confirms it, line after line. Fun sends it ahead of 99% of titles: the game you launch for one session and put down at dawn, that is exactly this. The desert island question follows, ahead of 98% of games, on few votes but the signal matches the rest. Attachment, controller feel, art style: all ahead of eight games out of ten. The soundtrack sits comfortably above average. Only one line stands out, the urge to rediscover it, down in the first third. As if the pleasure came less from surprise than from mastery, and what you really want is to play it again, not to forget everything.
In turn-based RPGs, this is a benchmark profile. Where many bet on narrative or staging, Vengeance imposes its loop: demon fusion, weakness exploitation, permanent tension. It is demanding, and that is precisely what hooks you.
So, who is it for? For you if you love deep systems, battles that punish inattention, and an end-of-the-world mood that never tries to comfort you. Much less if you want a cozy RPG that holds your hand.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.