Chargement...
Chargement...

2005

Analysis generated from community votes
A vast forbidden land, sixteen giants to bring down, and one question gnawing at you: was it worth it?
On gut feeling, the community loves it, ahead of 94% of games, even if on few direct votes. And the detail follows. Controller feel finishes almost first, ahead of 98% of titles, a rare feat for a 2005 game, the sign of unique climbing handling. Its soundtrack and the desert island pick also climb very high, and both attachment and fun stay solid. Only art style and the wish to rediscover it sit closer to average. A very fine profile, carried by an experience you do not forget: scaling colossi like climbing living mountains.
Next to other adventure games, its radical minimalism, no secondary enemies, just you, your horse, and the giants, makes it a thing apart.
So, who is it for? For you if you like emotion, silence, and experiences that leave a mark. Much less if you need constant action or a world filled to the brim.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.