Chargement...
Chargement...

2012

Analysis generated from community votes
A magic pencil, a tiny world, and the wild idea that you can summon anything just by writing it down.
The profile is still young, so take every line as a first impression to confirm. What shows up on the early votes is a modest game overall. On controller feel and on visual style, it holds the middle, no better and no worse than the rest. But as soon as you talk pure fun or soundtrack, it drops down low, right to the bottom, ahead of barely a tenth of the others. The urge to rediscover it does float a bit above the middle. It is the kind of game you keep in mind more than you replay.
Next to the big puzzle games that mark a generation, Scribblenauts plays in a different league. Its thing is inventiveness, the freedom to type an object and watch it appear. A brilliant idea on paper, but one these criteria, built for attachment and emotion, capture poorly.
So, who is it for? For you if you love tinkering, testing absurd combos, playing with a sandbox full of imagination. Much less if you want a game that hooks your heart or a soundtrack that follows you after the screen goes dark.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.