Chargement...
Chargement...

1999

Analysis generated from community votes
Roller coasters to draw curve by curve, visitors to keep happy, and a park to grow or sink.
On gut feeling, few direct votes, so caution. But the detail draws a very fine management game profile. As a desert island pick, it finishes almost first, ahead of 97% of titles, and both controller feel and attachment follow, very high: the sign of a deep, addictive loop, the kind that swallows whole evenings. Fun and soundtrack stay decent. Only the wish to rediscover it and the dated art style fall lower.
Next to other simulation games, it set a milestone of park management, of rare depth for a 1999 title.
So, who is it for? For you if you like to optimize, build, balance, and lose yourself in numbers and curves. Much less if the dated look or the slowness of management puts you off.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.