Chargement...
Chargement...

1997

Analysis generated from community votes
Floating islands, silent machines, and nobody around to explain anything.
The community profile belongs to a game that never apologizes. Controller feel gets ahead of 62% of titles, which is already notable for a point-and-click built on pre-rendered stills: it is the satisfaction of a mechanism finally understood, of a lever that suddenly makes sense. Sound sits just above the middle, all those hums and winds filling the silence. The rest gathers near the median: desert island, attachment, fun. And the art style lands lower, ahead of only 36% of games, on a single duel, so take that with real caution. The gap makes sense: we are judging fixed 1997 backdrops with 2026 eyes, scenery made for contemplation, not for impact.
Next to modern puzzle games that guide you and reassure you, Riven stays brutal. It leaves you alone with a mental notebook and nothing else.
So, who is it for? For you if you like digging, taking notes, coming back, understanding an entire world by deduction. Much less so if you want a story that holds your hand, or an immediate visual punch.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.