Chargement...
Chargement...

2017

Analysis generated from community votes
A rice paddy, a helicopter in the distance, and the certainty that one bullet can end all of it in a second.
On gut instinct, the community places it fairly low, ahead of barely a quarter of games. And yet one line stands out clearly: fun, the game you start for one session and put down at 3am, climbs ahead of more than six games out of ten. Everything else sinks. Desert island at the very bottom, attachment low, art style near last, and the feel with a controller in hand almost at the floor of the rankings, on few votes though. The tension is plain: this is a game that grips you in sessions, not one you keep close.
Nothing shocking for a demanding, multiplayer only war shooter where death is brutal and the learning curve rough. Criteria built on emotion and aesthetics have little to bite on here. What makes it strong, the collective tension of a squad, is not what these questions measure.
So who is it for? For you if you love slow, lethal shooters where coordination beats reflexes. Much less so if you want a story, an atmosphere to carry with you, or a game to play alone.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.