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2017

Analysis generated from community votes
A kid, an island, a sky that is far too blue, and music that tightens your throat before the first puzzle even shows up.
RiME's profile is a textbook case of the beautiful facade. The art style lands ahead of 89% of games, the soundtrack ahead of 92%, and the feel with a controller in hand ahead of 94%, though that last one rests on very few votes and needs confirming. But step outside the aesthetics and it all comes down. Attachment sits right in the middle of the pack. The wish to rediscover it for the first time, below that. And fun, the kind that keeps you playing until 3am, only gets ahead of a quarter of games. That is the tension: RiME stuns you, but it does not hold on to you.
Next to other contemplative games, the ones that build a slow emotion and a world that follows you for years, RiME seems to mark the eye and the ear more than anything else. It delivers the genre's visual awe without keeping its emotional weight over time.
So, who is it for? For you if you like walking through a game the way you walk through a painting, with light, wind, silence, and a soundtrack that stays in your playlist long after. Much less so if you want a game that holds you for hours, or a story you will still be carrying a year from now.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.