Chargement...
Chargement...

2009

Analysis generated from community votes
Sun straight in your face, a crowd closing in, and Chris reloading way too slowly.
The profile is blunt, almost brutally consistent. Controller feel runs ahead of 98% of games, art style ahead of 96%, fun ahead of 94%, attachment ahead of 93%. This is a game that hits hard on feel and on memory. Two lines slow the momentum though: on the desert island question it sits mid pack, barely ahead of half the games, and the sound environment stays below average. These scores rest on few votes, so take them as provisional, but the message is already clear: people love it with a controller in hand and hesitate when they have to pick it for life.
Next to the rest of the series, RE5 trades lonely dread for two player gunplay and action tempo. What it gives up in fear, it wins back in sensation.
So, who is it for? For you if you like co-op that actually clicks, aiming that has weight, waves of enemies forcing you to count your bullets. Much less so if you want horror that grips your throat.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.