Chargement...
Chargement...

1999

Analysis generated from community votes
Radio-controlled cars flung at full speed through a supermarket, and physics that held up long past their time.
On gut feeling, with no criterion, Re-Volt only clears 19% of games. That is low. And the details confirm it without mercy. Desert island leaves it at the very bottom, ahead of 1% of titles. Art direction, same verdict, 1%. Fun drops to 3%, on few votes, but the trend is plain. Attachment tops out at 15%. One line stays afloat, and it is no accident: controller feel, ahead of 59% of games. There is the tension, quiet but real. On almost every emotional and aesthetic criterion the game caves in, yet the moment the question turns to driving, to grip, to what the hands feel, it climbs back above average. What made it good was technical, and that is the only thing that survives here.
Among arcade racers, the fight is won on style, soundtrack, memorable tracks. A 1999 title with the visuals of its era and no strong identity has few weapons on that ground.
So, who is it for? For you if you like honest physics, demanding handling and the raw pleasure of control. Much less so if you want a race that floods your eyes and leaves a tune in your head.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.