Chargement...
Chargement...

2008

Analysis generated from community votes
A hand reaching out over the void, and a companion who will never let you fall. Literally.
This Prince of Persia has the profile of a solid game, no excess. Connection climbs highest, ahead of 63% of titles, and it's probably Elika carrying that line, the relationship rather than the feat. Controller feel follows close behind, on few votes so treat it as provisional, and so does art direction, that painted cel-shading which has aged rather well. The OST holds above the middle. The friction lies elsewhere: desert island and rediscovery stay below the line, and fun hovers around average. Translation: people liked it, they don't dream of doing it again. A warm memory, not an obsession.
Against the adventure platformers of its era, this reboot was already paying for its singularity: no death, a fluid flow, a committed look. Plenty accused it of having no stakes. The profile says roughly the same thing, more gently.
So, who is it for? For you if you love continuous motion, landscapes that breathe, a story told by two voices. Much less so if you want tension, failure, the same passage retried twenty times.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.