Chargement...
Chargement...

2012

Analysis generated from community votes
Becoming a Pokémon yourself, exploring dungeons that reshuffle every visit: on paper, the promise is lovely.
In practice, the community is harsh. When it picks on gut feeling, with no criterion, Gates to Infinity only edges out 6% of games. And the detail doesn't rescue it: connection and rediscovery sit near the bottom, fun ahead of just 3% of titles. Controller feel stays down there too, though those lines rest on very few votes and need confirming. One line lifts its head, the sound environment, climbing back toward the middle of the pack. As if the music were the only place the game still manages to reach someone.
Next to the other Mystery Dungeon entries, and to tactical dungeon crawlers in general, this 3DS chapter suffers: a narrower world, a looser loop, and above all a memory that refuses to stick. Great RPGs endure because you keep returning to them in your head. This one fades.
So, who is it for? For you if you like procedural dungeons, the Pokémon world seen from the inside, and a gentle pace that asks nothing of you. Much less so if you want the game that turns you inside out, the one you'll still be talking about in ten years.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.