Chargement...
Chargement...

2019

Analysis generated from community votes
A town gnawed by plague, a clock that never stops, and you, failing again.
First read, and it stings: when the community picks on feel, this game gets ahead of only 31% of titles. That's low, and the detail drives it home. The hands-on feel crawls at the very bottom, ahead of 15% of games, and the sound sits right beside it in the basement, at 13%. Only desert island stays afloat, just above the middle, but that's on few votes, to confirm. No real tension here: the low appeal and the low criteria point the same way. The game doesn't try to please, it tries to test you, and the community feels it exactly that way.
Against classic survival horror, this one refuses comfort. Where others meter the fear to keep it playable, this one piles on hunger, exhaustion, irreversible failure, by deliberate choice.
So, for who? For you if you love a game that resists you, punishes you, marks you with its darkness rather than any controller smoothness. A lot less if you want instant enjoyment or an OST you hum.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.