Chargement...
Chargement...

2013

Analysis generated from community votes
An MMO that chose not to grow up, and got it right.
The community profile tells a twisted story. On the desert island question, Old School RuneScape sits ahead of 83% of games, and on fun, ahead of 84%. That tracks: it's a bottomless pit, you start a session and resurface hours later. But on attachment it drops hard, ahead of barely a quarter of titles. And on art style it free-falls, ahead of just 4% of games. Careful though, these verdicts rest on very few votes, the first duels hint at a trend without settling it. The tension is still clear: a game you'd take anywhere, yet one nobody claims to feel close to.
Next to modern MMOs stuffed with cinematics and polished rendering, OSRS owns its 2013 look that imitates a 2007 one. Aesthetic criteria are always going to punish it. What it sells is slow progression, community, PvP where you lose everything. None of that shows up in a question about graphics.
So who's it for? For you if you like games that make you earn it, numbers that climb slowly, a sandbox that never holds your hand. Much less so if you want to be dazzled in the first ten minutes.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.