Chargement...
Chargement...

1999

Analysis generated from community votes
A civil war, a young officer, and an impossible choice between his caste and freedom.
When the community picks on instinct, this tactical RPG only edges ahead of about one game in six. That is low. And several criteria confirm it, even on few votes: rediscovery right at the bottom, ahead of barely 6% of games, desert island around 11%, attachment low too. Yet look at where it holds: the feel in the hand beats nearly two thirds of titles, the sound seven games out of ten, and the art style sits right in the middle. There is the tension: what stands up here is the mechanics and the OST, not emotion or memory. A pure strategy game poorly served by questions built for attachment and nostalgia.
Against the more famous tactical RPGs of its era, it suffers from being less known, so less chosen on instinct. But its gameplay depth holds firm.
So, who is it for? For you if you love intricate tactical systems, character classes, and a soundtrack that sticks. Much less if you want a game that grabs your heart in the first hour.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.