Chargement...
Chargement...

2005
Expanded editionAnalysis generated from community votes
A 1960s jungle, a lone snake, and infiltration raised to an art form.
Picked on gut feel, it edges out 98% of games, and this time the details only confirm it. The art style and the soundtrack: nearly at the very top, ahead of 99% of titles. What you get attached to, ahead of 97%. The feel in your hands, ahead of 94%. The desert island, the rediscovery: all near the summit. Only one line stays more measured, the fun of the session you start just for a bit and drop at 3am: barely above average. Fitting for a slow, deliberate stealth game where you advance on patience rather than instant excitement. It's not a flaw, it's its nature.
Against other stealth-action games, few push the coherence between staging, sound world and playing pleasure this far. It's a peak of the genre, and the profile shouts it.
So, who's it for? For you if you love taking your time, reading the terrain, savoring an unforgettable story and score. A lot less if you want an immediate adrenaline hit every single session.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.