Chargement...
Chargement...

2001

Analysis generated from community votes
A tanker in the rain, a colonel losing his mind, and a game that saw our era coming twenty years early.
The gut ranking is surprisingly measured: picked on instinct, MGS2 sits ahead of 58% of games, barely above the middle. Then you look at the detail, and it takes off. Rediscovery puts it ahead of 97% of titles, the soundtrack ahead of 97% as well, fun ahead of 96%, controller feel ahead of 93%, desert island ahead of 92%. Connection follows, ahead of 84% of games. Only one line lags: art direction, right around the average, on very few votes. There's the tension: analysed criterion by criterion it crushes almost everything, yet chosen on impulse it stays a notch behind. As if its strangeness slows down immediate buy-in before memory does its work.
Against the other monuments of stealth, that's a signature: the play and the score still hold up today, while a PS2 image inevitably aged. The dip on art style mostly says that.
So, who's it for? For you if you like demanding stealth, stories that openly manipulate you, and a soundtrack you still put back on twenty years later. Much less so if a dated look pulls you out before the first alert even sounds.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.