Chargement...
Chargement...

2001

Analysis generated from community votes
An open platforming world with no loading screen at all, in 2001. Nobody saw that coming.
The profile is honest and a bit uneven. Jak and Daxter sits ahead of 88% of games on the desert island question, but on only two votes, so take it as a first signal. Below that, the report card is clean without being spectacular: controller feel stays above average, art style and OST hover around the middle of the pack. And fun drops clearly, below two thirds of the field, with rediscovery close behind. That is the gap: you would love to take it everywhere, yet in the heat of a duel it gets passed by more immediate games.
That is the usual fate of the great platformers of that generation. Their feat was technical and structural, and today's questions, built for emotion and for the style that marks you, do not measure it. The seamless world, the fluidity, the generosity of the collectibles, none of it stands out once everyone does it.
So, who is it for? For you if you love sunny, funny 3D platforming that lets you run without holding your hand. Much less so if you are chasing a visual love at first sight or a narrative gut punch.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.