Chargement...
Chargement...

2004
Standalone expansionAnalysis generated from community votes
A banana republic rotted through with drugs, a band of mercenaries to hire one by one, and a whole guerrilla war you orchestrate from your chair.
No gut pick in the data here, so let us read the profile criterion by criterion. And it is surprisingly balanced. The desert island pick, attachment and fun all sit above the middle, ahead of roughly two thirds of games. Art direction and soundtrack stay in the soft middle, neither pretty nor ugly to the voters. The only real dip is the feel of the controller, which drops into the lower part of the table. All of this rests on very few duels, so treat it as something to confirm, but the overall portrait is of a game you keep more than you admire.
That fits an old-school isometric tactical game, where keyboard, mouse and thinking matter more than immediate sensation. Next to flashier strategy titles, it bets on your bond with your mercs.
So who is it for? You, if you love building a squad, planning every ambush and growing attached to your men mission after mission. Much less if you want raw feel in hand and a visual punch.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.