Chargement...
Chargement...

2003

Analysis generated from community votes
An agent in the shadows, enemy bases to infiltrate, and all the scent of the early 2000s.
First instinct, the gut pick: when people vote on feeling, no criterion, I.G.I.-2 only edges out about one game in six. That is low. And the detail confirms part of the diagnosis. The desert island puts it dead bottom, last or nearly, and the graphics style too, rock bottom. Fun stays weak. But look at what pokes up, to be confirmed on few votes: rediscovery climbs above two thirds of games, as if the urge to live it once more outlasts the rest. Attachment, meanwhile, sits below the middle. The tension is plain: little immediate pull, but a small nostalgia that holds on, over still rare votes.
In the big family of PC stealth shooters, it stands as a slightly rough veteran. The genre aged fast on presentation, and you feel it when you judge it on style.
So, for who? For you if you carry a PC player's bond for that era, patient infiltration and the memory of wide open maps. Much less if you weigh a game on its visual stamp and on the instant urge to fire it up again.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.