Chargement...
Chargement...

2020

Analysis generated from community votes
Dying, then finding out you can finally look inside things.
On the gut pick, I Am Dead lands ahead of 38% of games, just below average. Nothing brutal. The breakdown then reveals a two-speed game. Art style holds the high ground, ahead of 63% of titles, and that tracks: those colourful cross-sections of objects sliced open look like nothing else. Desert island, soundtrack and controller feel all hover around the middle. But two lines drop: attachment at 8%, and above all fun, right at the bottom, ahead of only 3% of games. There's the tension. A game people find beautiful, whose mechanics work, but that gives nobody the urge to stay up until 3am. On those criteria, still to be confirmed on more votes, it pays for its gentleness.
It's a contemplative puzzle, not a hooking machine. Next to the other narrative games in its catalogue, it picks tenderness and calm over intensity.
So, who's it for? For you if you like rummaging, observing, taking your time in a tender and slightly sad world. Much less so if you're after tension or a challenge.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.