Chargement...
Chargement...

2012

Analysis generated from community votes
Steampunk airships, a crew screaming orders, and a post-apocalyptic sky to conquer as a team. Guns of Icarus Online lives in cooperative chaos.
The profile tells of a game of the moment, not of memory. Fun puts it above the middle, and art style too, just ahead of half the field, to confirm on few votes. But look around: connection falls right to the bottom, the controller feel too, desert island and sound stay low. The real tension is there: it's a game that has fun and looks great on screen, but one you don't seem to carry in your heart or take with you. Logical for a fully multiplayer title that only truly exists with others.
Against team co-op games, the genre where everything rides on communication, it shines in session and fades once you're alone.
So, who's it for? For you if you love flying, gunning and repairing by voice with a crew of friends. Much less if you want a solo game that binds you, or an experience that survives when the server empties out.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.