Chargement...
Chargement...

2012

Analysis generated from community votes
An airship, three friends, and the certainty that someone will forget to fix the engine.
The community verdict is blunt, and it is harsh. On gut feeling, no criterion, Guns of Icarus Online only edges past 4% of games. The details do not rescue it: rock bottom on the desert island, rock bottom on attachment, rock bottom on the wish to rediscover it and on the soundtrack too. Even the feel of the controller, on few votes, stays far down. The two kindest lines, fun and art style, put it ahead of about one game in five. That is the classic profile of a game that only truly exists in one specific situation, one these criteria cannot catch.
Because that is the key: this is a crew game. Its value is not what it leaves in your memory alone, it is what happens when five people coordinate guns, repairs and a heading. Pulled out of that context, it has little to argue in a duel.
So, who is it for? For you if you have a regular group, an open voice channel and a taste for coordination under pressure, captain, gunner or engineer. Much less so if you play solo, if you want an adventure that marks you, or an art direction that lingers.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.