Chargement...
Chargement...

1999

Analysis generated from community votes
Six hundred and fifty cars, twenty-seven tracks, and the license to earn before you even touch a single trophy.
No gut pick recorded, so on to the detail. The profile draws the logic of a driver. The feel with a controller in hand ahead of 84% of games, the one you would take to a desert island ahead of 73%, the fun ahead of 69%. The driving, the heart of the genre, hits the mark. But look at the other side: the connection drags low, and above all the soundtrack sits right at the bottom, ahead of only 14% of titles. The art style stays around the median. There is the tension: it excels at the feel of racing but struggles to leave an emotional or musical imprint. To temper, these lines rest on one to three votes each.
In the history of driving simulation, Gran Turismo 2 laid the genre's foundations, the obsession with mechanical detail and the car collection. What it offers in driving richness, it loses a little in immediate warmth.
So, who is it for? You, if you love feeling a car, stringing curves together, collecting machines. Much less so if you want an unforgettable soundtrack or a game you bond with viscerally.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.