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Chargement...

2010

Analysis generated from community votes
A dead man investigating his own night, keeping you on edge scene after scene.
Strong first signal. Picked on instinct, with no criterion, Ghost Trick lands ahead of 80% of other games, even if on very few votes. People love it on reflex. And yet, look at what follows and it all flips. The wish to discover it fresh again runs ahead of 87% of titles, its soundtrack ahead of three quarters, its style ahead of two games out of three. But immediate fun and controller feel fall to the very bottom, beneath nine games out of ten. There is the real tension. People adore it whole, dream of reliving it blank, yet the moment-to-moment feel marks no one. This is a game of story, not of sensation.
Against puzzle-adventures, it makes sense. Its strength is surprise and narrative twist, the kind of story you can only discover once.
So, for who? For you if you love a script that catches you, leads you, surprises you to the end. Much less so if you want a tight, nervy gameplay loop that grips you through the pad.
Analysis generated on June 15, 2026
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