Chargement...
Chargement...

2014

Analysis generated from community votes
A security camera, a pizzeria, and animatronics that move the second you look away.
On gut feel, the community lands it right at the average, ahead of a little under half the games. But criterion by criterion, almost everything tumbles. What you get attached to: right at the bottom, ahead of barely 4% of games, and on enough votes for the verdict to hold. What you'd take to a desert island: lower still. The soundtrack, the art style, the feel in your hands: all in the bottom third, though the controller side rests on only a few votes and is one to confirm. Only rediscovery keeps its head a touch above average. That's the tension: you remember it, you recognize it on instinct, yet none of these attachment or aesthetic measures work in its favor.
Which makes sense, really. It's a scare machine, short and tense, built for the jolt and the dread, not for long-haul attachment or beauty.
So, who's it for? For you if you love raw fear, the anxiety of surviving one night, a thrill to share. A lot less if you want a world to bond with and art direction that sweeps you away.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.