Chargement...
Chargement...

1998

Analysis generated from community votes
Post-nuclear California spreads out before you, and every line of dialogue can tip a fate.
No preference ranking, so we read the criteria, and each rests on a single vote: these are first signals. The picture is gorgeous all the same. The game you'd take to a desert island edges out more than four fifths of titles. Attachment, the wish to relive it fresh, the soundtrack: all above three quarters of the pack. The one off note is controller feel, dropping clearly, below the first third. Logical for a turn-based tactical RPG from 1998: its isometric controls were never built for today's comfort, and a criterion shaped around hands-on feel is bound to penalize it.
Against modern RPGs, Fallout 2 plays in another league: writing depth, freedom of choice, atmosphere. Not the smoothness of the inputs.
So, who's it for? You, if you love to read, decide, and dig through a dense world creaking with dark humor. Much less if modern, nervy controls are your priority.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.