Chargement...
Chargement...

1998

Analysis generated from community votes
An irradiated California, a courtroom of dialogue, and total freedom to ruin everything.
The profile is spectacularly split. Fallout 2 sits ahead of 95% of games on the desert island question, ahead of 96% on rediscovery, ahead of 86% on connection. Those are peaks. And then the drop: on how it feels with a controller in hand, it lands at the very bottom, ahead of barely 2% of games. That is brutal. It is also coherent. Isometric turn-based combat from 1998 was never built for immediate feel, it was built for decisions. Art direction holds up despite the years, ahead of 79% of titles, and the soundtrack settles just above average. There is the tension: people would take it to a desert island, but nobody claims it is pleasant to handle.
Next to modern RPGs that polish every comfort, Fallout 2 bets the other way: no hand holding, sharp writing, a world that lets you fail. That explains the gap with a hands-on-feel question written for today.
So, who is it for? For you if you like reading, choosing, living with your choices, and black humor that never apologizes. Much less if you want something smooth from the first minute.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.