Chargement...
Chargement...

2020

Analysis generated from community votes
A collapsing dungeon, bullets everywhere, and an elevator that never lets you breathe.
On very few votes, the profile leans on the eye above all. The visual style climbs ahead of 78% of games, a nice result to confirm on a single duel, and the sound sits just above the middle. The rest stumbles. Attachment and fun in hand stay below the median line. There is the small tension: people mostly remember its visual signature, the colorful pixel art, when a frantic action game is judged first on the joy of playing, and there the early votes hesitate.
Next to its big brother Enter the Gungeon, this shorter, more arcade-flavored spin-off never had the same depth. In the crowd of indie rogue-lites, it exists, without standing out.
So, who is it for? You, if you love fast bullet hell, a run swallowed quickly between two things, and the visual charm is enough. Much less if you want the density of a true roguelike where every run matters, there the older brother stays ahead.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.