Chargement...
Chargement...

2020

Analysis generated from community votes
The Gungeon is collapsing, and the only way out is up the elevators, under a rain of bullets.
First finding, and it stings: on gut choice, Exit the Gungeon only edges past a quarter of games. That's low. And yet look at the breakdown. Controller in hand, it sits ahead of 83% of titles, and its art style ahead of 78%. Two real strengths. The fall comes from elsewhere: fun, that quick session that runs to 3am, lands ahead of only 6% of games, and attachment and rediscovery sit near the floor too. Few votes so far, so hold it lightly, but the message is consistent: people love the contact, they don't move in.
That's the classic spin-off fate. Where Enter the Gungeon offered a dense, generous roguelite, this side-view follow-up tightens the format, more arcade, shorter, less deep. The Dodge Roll craft is there. The backbone that holds you for a hundred hours, much less so.
So who is it for? For you if you like twitchy bullet hell, short runs and a sharp pixel look. Much less so if you want the game that swallows a whole night and stays in your head for months.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.