Chargement...
Chargement...

2020

Analysis generated from community votes
A console turned into a bottomless workshop, where everyone becomes a bit of a creator.
On gut instinct, Dreams comes ahead of only a tenth of all games. That is low. And the detail explains why. The desert island still carries it high, ahead of a large share of the field: an infinite tool, you see why you would take it and never reach the end. But the controller feel collapses to the very bottom, and fun stays low too. Attachment, art direction, rediscovery linger below or around the middle, only the soundtrack reaches median. There is the tension: a fascinating object you would keep for life as an idea box, but that delivers neither the raw joy of a controller nor the pull of a session you drop at 3am. On so few duels, these signals remain to be confirmed.
It is not really a game, more a disguised creation studio, an outlier in the landscape, closer to a LittleBigPlanet pushed to the extreme than to a classic adventure.
So, who is it for? For you if you love building, sculpting, composing, exploring what others dreamed up. Much less if you just want to grab the controller and play without building a thing.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.