Chargement...
Chargement...

2015

Analysis generated from community votes
A debt collector, a door to force open, and the exact moment a man understands the price of his own humanity.
The profile is harsh, and it is harsh everywhere. On gut feeling, the community only places it ahead of 8% of games. And the detail offers no shelter. The desert island question and fun leave it at the very bottom of the ranking. Attachment, soundtrack, art style, controller feel: all of it sits in the first few percent. Only the urge to rediscover it climbs a little, without ever leaving the low end. There is no tension here, no contradiction: the verdict is uniform, and that may be what makes it most unfair.
Because it has to be said: Distraint is a 2D psychological horror game, short, austere, made by one person. On criteria built for long-term attachment, controller pleasure or a soundtrack you add to your playlist, it stands no chance. What it does well, discomfort, guilt, the unease that settles in over ninety minutes, is simply not what these questions measure.
So, who is it for? For you if you like small disturbing things, short stories that leave a bitter mark, and horror that comes from the ordinary rather than from the monster. Much less if you want a game that holds onto you, rewards you, or makes you want to come back.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.