Chargement...
Chargement...

2008

Analysis generated from community votes
Twenty Final Fantasy heroes and villains pulled out of their worlds to brawl in a 3D arena, on a handheld.
When the community picks on gut feeling, with no criterion at all, Dissidia lands right in the middle, dead average. The detail is far more jagged than that. Fun blows up, ahead of 83% of games, and the soundtrack does exactly the same, which is hardly a surprise given the series and its musical legacy. Controller feel and art style follow, a notch above the pack. Then it drops. Attachment and the wish to rediscover it fall right to the bottom, near the lowest fifth of the ranking. That is the tension: you have a blast, you keep the music, but the emotional bond never quite forms. Careful though, these criteria rest on very few votes, so the early signals still need confirming.
Against other arena fighters, Dissidia plays its own card: fan service from a beloved saga grafted onto snappy versus combat, with RPG layers on top. It is a game of immediate sensation, not a story you carry for years.
So, who is it for? For you if you know the first ten Final Fantasy games and the idea of seeing those characters collide makes you grin, and if you want something you can pick up in short bursts. Much less so if you want a game that leaves a lasting mark, the one you would take to a desert island.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.