Chargement...
Chargement...

2016

Analysis generated from community votes
A black silhouette kicks a door open, fires three shots, and it is already over.
First finding, and it surprises: on gut feeling alone, Deadbolt lands ahead of 86% of games. Very high. On few votes, so treat it as a first signal, but the signal is clean. Then you open the details and everything flips. Desert island, ahead of 4% of games. Fun, 8%. Art style, 8% too. Attachment, very low. Two lines hold: controller feel, ahead of 80% of titles, and sound, just above average. There is the real tension of this game: it wins you over on instinct and it plays beautifully, but it does not latch on to anything lasting.
Which fits what it is. A side-view stealth-action game, dry, brutal, where a single bullet kills you. Short, tense, no fat. The kind of title you admire for its precision, not for its world or its characters.
So, who is it for? For you if you love hallway tension, instant death, the pleasure of replaying a room until you execute it cleanly. Much less so if you want an adventure that carries you and a world to settle into.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.