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2013

Analysis generated from community votes
An America flattened from orbit, an elite unit, and a game almost nobody stands up for.
The gut-feel ranking is harsh from the start: ahead of only 20% of games. And this time no line in the breakdown comes to the rescue. Attachment at 8%, fun at 7%, rediscovery at 10%, soundtrack at 6%. All of it near the floor. The one flicker is the controller feel, which climbs back to just under the median, because the Call of Duty foundation stays solid even when everything around it crumbles. Art direction is very low too, but on barely two duels, so treat that as unconfirmed. The overall message is consistent and merciless: an entry people walked through and forgot.
The hardest part isn't the raw weakness, it's the company it keeps. Ghosts goes up against series that leave memories, and it shows up with a B-movie plot, a forgettable campaign, and ideas, Extinction and Squads, that never caught on. The franchise has done far better, before and since.
So who is it for? For you if you just want a first-person shooter that responds well, with multiplayer and co-op, and expect nothing beyond that. Much less so if you're after a game worth telling stories about, an atmosphere, or a reason to come back.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.