Chargement...
Chargement...

2001

Analysis generated from community votes
A giant hand hovering over a village, a creature you raise with strokes or slaps, and the dizzying illusion of being a god.
On gut instinct the community likes it: in pure preference, Black & White sits ahead of 75% of games. The dream of rediscovering it for the first time climbs even higher, ahead of 92% of titles, and attachment follows nicely. Then you look at controller feel, and everything collapses: rock bottom, ahead of only 5% of games. The soundtrack lands at exactly the same level, though on few votes, so treat that one as unconfirmed. There is the real tension of the game: the idea fascinates, the memory enchants, but the actual act of playing never quite worked. Fun stays low too.
That is the fate of great concept games. Like many ambitious sandboxes, Black & White promised a world that reacts to you and mostly delivered a temperamental interface. What it invented is everywhere today, better executed.
So, who is it for? For you if you love experiences that try something nobody dared, creatures that learn, worlds you shape. Much less so if you want controls that answer instantly and cleanly.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.