Chargement...
Chargement...

2013

Analysis generated from community votes
Three kilometers of walking, a hillside, and a shot from nowhere that ends forty minutes of preparation.
The profile tells a very clear story. The top of the chart rests on two lines: fun, ahead of 66% of games, that game you launch for a quick session and put down at 3am, and desert island, ahead of 58% of titles. A game you would take with you, then, because it never really ends. Connection sits right in the middle. And then it drops. Art direction falls to just ahead of 9% of games, sound ahead of 24%, and the feel of a controller in hand ahead of only 17%, on few votes, so still to be confirmed. There is the paradox: a game people sink hundreds of hours into, yet one that gives almost no immediate pleasure to handle.
That is the price of military simulation. Where a regular shooter hands you sensation right away, Arma 3 hands you a sandbox, an editor, a community, and a deliberate heaviness. The friction is part of the deal.
So who is it for? For you if you like slow tactics, squad coordination, scenarios you write yourself and sessions that eat whole evenings. Much less so if you want a game that feels great in your hands and wins you over in ten minutes.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.