Chargement...
Chargement...

2010

Analysis generated from community votes
A black castle, a failing lantern, and a terror that drives you to flee rather than fight.
No gut-feeling pick here, so let's read the profile criterion by criterion, on few votes, to be confirmed. And one peak leaps out: the art style climbs ahead of almost every game, near the top, to be confirmed on these early votes. That's the soul of Amnesia, that oozing darkness, those corridors where light betrays as much as it reassures. Around it, the fun and the rediscovery hold a little above average, the attachment stays just below. But the rest sinks: the urge to take it to a desert island lands at the very bottom, the feel in your hands and the soundtrack stay low too. That tracks for a horror game without combat, where discomfort is the point, not the comfort of the controls.
In genre terms, it's a pillar of modern survival horror, the game that turned helplessness and flight into a mechanic of their own.
So, who is it for? For you if you love being truly scared, the dread of a threat you cannot fight. Much less if you want a comforting game you carry everywhere to feel good.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.